using RobocraftX.Common; using RobocraftX.UECS; using Svelto.ECS; using Svelto.ECS.EntityStructs; using Unity.Transforms; using Unity.Mathematics; using GamecraftModdingAPI.Utility; using GamecraftModdingAPI.Engines; namespace GamecraftModdingAPI.Blocks { /// /// Engine which executes block movement actions /// public class MovementEngine : IApiEngine { public string Name { get; } = "GamecraftModdingAPIMovementGameEngine"; public EntitiesDB entitiesDB { set; private get; } public bool isRemovable => false; public bool IsInGame = false; public void Dispose() { IsInGame = false; } public void Ready() { IsInGame = true; } // implementations for Movement static class internal float3 MoveBlock(EGID blockID, BlockEngine.BlockInitData data, float3 vector) { if (!entitiesDB.Exists(blockID)) { if (data.Group == null) return float3.zero; var init = new EntityComponentInitializer(blockID, data.Group); init.GetOrCreate().position = vector; init.GetOrCreate().position = vector; init.GetOrCreate().position = vector; return vector; } ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity(blockID); ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity(blockID); ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity(blockID); ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity(blockID); // main (persistent) position posStruct.position = vector; // placement grid position gridStruct.position = vector; // rendered position transStruct.position = vector; // collision position FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation { Value = posStruct.position }); entitiesDB.QueryEntity(blockID).isProcessed = false; return posStruct.position; } internal float3 GetPosition(EGID blockID, BlockEngine.BlockInitData data) { if (!entitiesDB.Exists(blockID)) { if (data.Group == null) return float3.zero; var init = new EntityComponentInitializer(blockID, data.Group); return init.Has() ? init.Get().position : float3.zero; } ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity(blockID); return posStruct.position; } } }