using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Unity.Mathematics;
namespace GamecraftModdingAPI.Blocks
{
///
/// Common block movement operations
///
public static class Movement
{
private static MovementEngine movementEngine = new MovementEngine();
///
/// Move a single block by a specific (x,y,z) amount
///
/// The block's id
/// The movement amount (x,y,z)
///
public static bool MoveBlock(uint id, float3 vector)
{
if (movementEngine.IsInGame && movementEngine.IsBuildMode())
{
movementEngine.MoveBlock(id, vector);
return true;
}
return false;
}
///
/// Move all connected blocks by a specific (x,y,z) amount
///
/// The starting block's id
/// The movement amount (x,y,z)
///
public static bool MoveConnectedBlocks(uint id, float3 vector)
{
if (movementEngine.IsInGame && movementEngine.IsBuildMode())
{
movementEngine.MoveConnectedBlocks(id, vector);
return true;
}
return false;
}
public static void Init()
{
GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(movementEngine);
}
}
}