using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Unity.Mathematics;
namespace GamecraftModdingAPI.Blocks
{
///
/// Common block rotation operations.
/// The functionality in this class is not completely implemented and will only work in build mode.
///
public static class Rotation
{
private static RotationEngine rotationEngine = new RotationEngine();
///
/// Rotate a single block by a specific amount in degrees.
/// This not destroy inter-block connections, so neighbouring blocks will remain attached despite appearances.
/// The cube placement grid and collision are also rotated.
///
/// The block's id
/// The rotation amount around the x,y,z-axis
/// Whether the operation was successful
public static bool RotateBlock(uint id, float3 vector)
{
if (rotationEngine.IsInGame && rotationEngine.IsBuildMode())
{
rotationEngine.RotateBlock(id, vector);
return true;
}
return false;
}
///
/// Rotate all connected blocks by a specific amount in degrees.
/// This does not do anything because it has not been implemented.
///
/// The starting block's id
/// The rotation around the x,y,z-axis
/// Whether the operation was successful
public static bool RotateConnectedBlocks(uint id, float3 vector)
{
if (rotationEngine.IsInGame && rotationEngine.IsBuildMode())
{
rotationEngine.RotateConnectedBlocks(id, vector);
return true;
}
return false;
}
public static void Init()
{
GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(rotationEngine);
}
}
}