using System;
using RobocraftX.Blocks;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class Piston : Block
{
///
/// Places a new piston.
/// Any valid piston type is accepted.
/// This re-implements Block.PlaceNew(...)
///
public static new Piston PlaceNew(BlockIDs block, float3 position,
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
int uscale = 1, float3 scale = default, Player player = null)
{
if (!(block == BlockIDs.ServoPiston || block == BlockIDs.StepperPiston || block == BlockIDs.PneumaticPiston))
{
throw new BlockTypeException($"Block is not a {typeof(Piston).Name} block");
}
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
{
EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
position, uscale, scale, player, rotation);
return new Piston(id);
}
return null;
}
public Piston(EGID id) : base(id)
{
if (!BlockEngine.GetBlockInfoExists(this.Id))
{
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
}
}
public Piston(uint id) : base(id)
{
if (!BlockEngine.GetBlockInfoExists(this.Id))
{
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
}
}
// custom piston properties
///
/// The piston's max extension distance.
///
public float MaximumExtension
{
get => BlockEngine.GetBlockInfo(Id).maxDeviation;
set
{
ref PistonReadOnlyStruct piston = ref BlockEngine.GetBlockInfo(Id);
piston.maxDeviation = value;
}
}
///
/// The piston's max extension force.
///
public float MaximumForce
{
get => BlockEngine.GetBlockInfo(Id).maxForce;
set
{
ref PistonReadOnlyStruct piston = ref BlockEngine.GetBlockInfo(Id);
piston.maxForce = value;
}
}
}
}