using System;
using RobocraftX.Blocks;
using RobocraftX.Common;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class Motor : Block
{
public Motor(EGID id) : base(id)
{
}
public Motor(uint id): base(new EGID(id, CommonExclusiveGroups.BUILD_MOTOR_BLOCK_GROUP))
{
}
// custom motor properties
///
/// The motor's maximum rotational velocity.
///
public float TopSpeed
{
get
{
return BlockEngine.GetBlockInfo(this, (MotorReadOnlyStruct st) => st.maxVelocity);
}
set
{
BlockEngine.SetBlockInfo(this, (ref MotorReadOnlyStruct st, float val) => st.maxVelocity = val, value);
}
}
///
/// The motor's maximum rotational force.
///
public float Torque
{
get
{
return BlockEngine.GetBlockInfo(this, (MotorReadOnlyStruct st) => st.maxForce);
}
set
{
BlockEngine.SetBlockInfo(this, (ref MotorReadOnlyStruct st, float val) => st.maxForce = val, value);
}
}
///
/// The motor's direction.
///
public bool Reverse
{
get
{
return BlockEngine.GetBlockInfo(this, (MotorReadOnlyStruct st) => st.reverse);
}
set
{
BlockEngine.SetBlockInfo(this, (ref MotorReadOnlyStruct st, bool val) => st.reverse = val, value);
}
}
}
}