using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
///
/// The event entity struct
///
public struct ModEventEntityStruct : IEntityComponent, INeedEGID
{
///
/// The type of event that has been emitted
///
public int type;
public EGID ID { get; set; }
}
}