namespace GamecraftModdingAPI.Blocks { /// /// Common tweakable stats operations. /// The functionality of this class works best in build mode. /// public static class Tweakable { private static TweakableEngine tweakableEngine = new TweakableEngine(); /// /// Get the tweakable stat's value using a dynamic variable type. /// This is similar to GetStat but without strong type enforcement. /// This should be used in dynamically-typed languages like Python. /// /// The stat's value. /// The block's id. /// The stat's enumerated id. public static dynamic GetStatD(uint blockID, TweakableStat stat) { return tweakableEngine.GetStatDynamic(blockID, stat); } /// /// Get the tweakable stat's value. /// If T is not the same type as the stat, an InvalidCastException will be thrown. /// /// The stat's value. /// The block's id. /// The stat's enumerated id. /// The stat's type. public static T GetStat(uint blockID, TweakableStat stat) { return tweakableEngine.GetStatAny(blockID, stat); } /// /// Set the tweakable stat's value using dynamically-typed variables. /// This is similar to SetStat but without strong type enforcement. /// This should be used in dynamically-typed languages like Python. /// /// The stat's new value. /// The block's id. /// The stat's enumerated id. /// The stat's new value. public static dynamic SetStatD(uint blockID, TweakableStat stat, dynamic value) { return tweakableEngine.SetStatDynamic(blockID, stat, value); } /// /// Set the tweakable stat's value. /// If T is not the stat's actual type, an InvalidCastException will be thrown. /// /// The stat's new value. /// The block's id. /// The stat's enumerated id. /// The stat's new value. /// The stat's type. public static T SetStat(uint blockID, TweakableStat stat, T value) { return tweakableEngine.SetStatAny(blockID, stat, value); } /// /// Add another value to the tweakable stat's value using dynamically-typed variables. /// This is similar to AddStat but without strong type enforcement. /// This should be used in dynamically-typed languages like Python. /// /// The stat's new value. /// The block's id. /// The stat's enumerated id. /// The value to be added to the stat. public static dynamic AddStatD(uint blockID, TweakableStat stat, dynamic value) { return tweakableEngine.AddStatDynamic(blockID, stat, value); } /// /// Add another value to the tweakable stat's value. /// If T is not the stat's actual type, an InvalidCastException will be thrown. /// /// The stat's new value. /// The block's id. /// The stat's enumerated id. /// The value to be added to the stat. /// The stat's type. public static T AddStat(uint blockID, TweakableStat stat, T value) { return tweakableEngine.AddStatAny(blockID, stat, value); } public static void Init() { GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(tweakableEngine); } } }