using Gamecraft.Wires; using RobocraftX.Common; using Svelto.ECS; namespace GamecraftModdingAPI.Blocks { public class ObjectIdentifier : Block { public ObjectIdentifier(EGID id) : base(id) { } public ObjectIdentifier(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP)) { } public char Identifier { get => (char) BlockEngine.GetBlockInfo(this, (ObjectIdEntityStruct st) => st.objectId + 'A'); set { BlockEngine.SetBlockInfo(this, (ref ObjectIdEntityStruct st, char val) => { st.objectId = (byte) (val - 'A'); Label = val + ""; //The label isn't updated automatically }, value); } } /// /// Simulation-time ID. Assigned by the game starting from 0. /// public byte SimID { get => BlockEngine.GetBlockInfo(this, (ObjectIdEntityStruct st) => st.simObjectId); } /// /// Finds the identifier blocks with the given ID. /// /// The ID to look for /// An array that may be empty public static ObjectIdentifier[] GetByID(char id) => BlockEngine.GetObjectIDsFromID((byte) (id - 'A'), false); /// /// Finds the identifier blocks with the given simulation-time ID. This ID is assigned by the game starting from 0. /// /// /// public static ObjectIdentifier[] GetBySimID(byte id) => BlockEngine.GetObjectIDsFromID(id, true); } }