using System;
using RobocraftX.Blocks;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI.Utility;
using RobocraftX.Common;
namespace GamecraftModdingAPI.Blocks
{
public class Piston : SignalingBlock
{
public Piston(EGID id) : base(id)
{
}
public Piston(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_PISTON_BLOCK_GROUP))
{
}
// custom piston properties
///
/// The piston's max extension distance.
///
public float MaximumExtension
{
get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxDeviation);
set
{
BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxDeviation = val,
value);
}
}
///
/// The piston's max extension force.
///
public float MaximumForce
{
get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxForce);
set
{
BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxForce = val, value);
}
}
}
}