using RobocraftX.Blocks;
using RobocraftX.Common;
using Svelto.ECS;
namespace GamecraftModdingAPI.Blocks
{
public class DampedSpring : Block
{
public DampedSpring(EGID id) : base(id)
{
}
public DampedSpring(uint id) : base(new EGID(id, CommonExclusiveGroups.DAMPEDSPRING_BLOCK_GROUP))
{
}
///
/// The spring's maximum force. This is known as Stiffness in-game
///
public float MaxForce
{
get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct dsrs) => dsrs.springFrequency);
set => BlockEngine.SetBlockInfo(this,
(ref DampedSpringReadOnlyStruct dsrs, float val) => dsrs.springFrequency = val, value);
}
///
/// Alias of MaxForce.
///
public float Stiffness
{
get => MaxForce;
set => MaxForce = value;
}
///
/// The spring's maximum damping force.
///
public float Damping
{
get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct ljf) => ljf.springDamping);
set => BlockEngine.SetBlockInfo(this,
(ref DampedSpringReadOnlyStruct ljf, float val) => ljf.springDamping = val, value);
}
}
}