using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Events
{
///
/// Engine interface to create a ModEventEntityStruct in entitiesDB when a specific event occurs.
///
public interface IEventEmitterEngine : IFactoryEngine
{
///
/// Emit the event. (Optional)
///
void Emit();
}
}