using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RobocraftX; using RobocraftX.Blocks; using RobocraftX.Blocks.Ghost; using RobocraftX.Common; using RobocraftX.Multiplayer; using RobocraftX.SimulationModeState; using RobocraftX.UECS; using Unity.Entities; using Svelto.Context; using Svelto.ECS; using Svelto.ECS.EntityStructs; using Unity.Transforms; using Unity.Mathematics; using UnityEngine; using GamecraftModdingAPI.Utility; namespace GamecraftModdingAPI.Blocks { /// /// Engine which executes block movement actions /// public class RotationEngine : IApiEngine { public string Name { get; } = "GamecraftModdingAPIRotationGameEngine"; public IEntitiesDB entitiesDB { set; private get; } public bool IsInGame = false; public void Dispose() { IsInGame = false; } public void Ready() { IsInGame = true; } // implementations for Movement static class public float3 RotateBlock(uint blockID, Vector3 vector) { ref RotationEntityStruct rotStruct = ref this.entitiesDB.QueryEntity(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP); ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP); ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP); ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP); // main (persistent) position Quaternion newRotation = (Quaternion)rotStruct.rotation; newRotation.eulerAngles += vector; rotStruct.rotation = (quaternion)newRotation; // placement grid rotation Quaternion newGridRotation = (Quaternion)gridStruct.rotation; newGridRotation.eulerAngles += vector; gridStruct.rotation = (quaternion)newGridRotation; // rendered position Quaternion newTransRotation = (Quaternion)rotStruct.rotation; newTransRotation.eulerAngles += vector; transStruct.rotation = newTransRotation; // collision position FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Unity.Transforms.Rotation { Value = rotStruct.rotation }); return ((Quaternion)rotStruct.rotation).eulerAngles; } public float3 RotateConnectedBlocks(uint blockID, Vector3 vector) { throw new NotImplementedException(); } public bool IsBuildMode() { return GamecraftModdingAPI.Utility.GameState.IsBuildMode(); } } }