using System; using RobocraftX.SaveAndLoad; using Svelto.ECS; using HarmonyLib; namespace GamecraftModdingAPI.Persistence { [HarmonyPatch(typeof(SaveAndLoadCompositionRoot), "Compose")] class SaveAndLoadCompositionRootPatch { public static EnginesRoot currentEnginesRoot; public static void Prefix(EnginesRoot enginesRoot) { currentEnginesRoot = enginesRoot; //SerializerManager.RegisterSerializers(enginesRoot); } } }