using System;
using System.Reflection;
using DataLoader;
using HarmonyLib;
using RobocraftX.Blocks;
using RobocraftX.Blocks.Scaling;
using RobocraftX.Character;
using RobocraftX.Common;
using RobocraftX.CR.MachineEditing;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Mathematics;
using UnityEngine;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
using GamecraftModdingAPI.Players;
namespace GamecraftModdingAPI.Blocks
{
///
/// Engine which executes block placement actions
///
public class PlacementEngine : IApiEngine
{
public bool IsInGame;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
public EntitiesDB entitiesDB { get; set; }
private static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
public EGID PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
float3 scale, Player player, float3 rotation, out EntityComponentInitializer initializer)
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
if (darkness > 9)
throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
initializer = BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation,
(player ?? new Player(PlayerType.Local)).Id);
return initializer.EGID;
}
private EntityComponentInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot, uint playerId)
{
if (_blockEntityFactory == null)
throw new Exception("The factory is null.");
if (uscale < 1)
throw new Exception("Scale needs to be at least 1");
if (scale.x < 4e-5) scale.x = uscale;
if (scale.y < 4e-5) scale.y = uscale;
if (scale.z < 4e-5) scale.z = uscale;
uint dbid = block;
if (!PrefabsID.DBIDMAP.ContainsKey(dbid))
throw new Exception("Block with ID " + dbid + " not found!");
//RobocraftX.CR.MachineEditing.PlaceBlockEngine
ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale};
Quaternion rotQ = Quaternion.Euler(rot);
RotationEntityStruct rotation = new RotationEntityStruct {rotation = rotQ};
GridRotationStruct gridRotation = new GridRotationStruct
{position = position, rotation = rotQ};
DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid};
BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
{
blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale,
snapGridScale = uscale,
unitSnapOffset = 0, isUsingUnitSize = true
};
EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color};
EntityComponentInitializer
structInitializer =
_blockEntityFactory.Build(CommonExclusiveGroups.nextBlockEntityID, dbid); //The ghost block index is only used for triggers
if (colour.indexInPalette != byte.MaxValue)
structInitializer.Init(new ColourParameterEntityStruct
{
indexInPalette = colour.indexInPalette,
needsUpdate = true
});
uint prefabId = PrefabsID.GetPrefabId(dbid, 0);
structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId));
structInitializer.Init(new PhysicsPrefabEntityStruct(prefabId));
structInitializer.Init(dbEntity);
structInitializer.Init(new PositionEntityStruct {position = position});
structInitializer.Init(rotation);
structInitializer.Init(scaling);
structInitializer.Init(gridRotation);
structInitializer.Init(new UniformBlockScaleEntityStruct
{
scaleFactor = placementScale.desiredScaleFactor
});
structInitializer.Init(new BlockPlacementInfoStruct()
{
loadedFromDisk = false,
placedBy = playerId
});
PrimaryRotationUtility.InitialisePrimaryDirection(rotation.rotation, ref structInitializer);
EGID playerEGID = new EGID(playerId, CharacterExclusiveGroups.OnFootGroup);
ref PickedBlockExtraDataStruct pickedBlock = ref entitiesDB.QueryEntity(playerEGID);
pickedBlock.placedBlockEntityID = structInitializer.EGID;
pickedBlock.placedBlockWasAPickedBlock = false;
return structInitializer;
}
public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";
public bool isRemovable => false;
[HarmonyPatch]
public class FactoryObtainerPatch
{
static void Postfix(BlockEntityFactory blockEntityFactory)
{
_blockEntityFactory = blockEntityFactory;
Logging.MetaDebugLog("Block entity factory injected.");
}
static MethodBase TargetMethod(Harmony instance)
{
return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceBlockEngine").GetConstructors()[0];
}
}
}
}