using System;
using Unity.Mathematics;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
///
/// Common block placement operations
///
public static class Placement
{
private static PlacementEngine placementEngine = new PlacementEngine();
///
/// Place a block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
/// Place blocks next to each other to connect them.
///
/// The block's type
/// The block's color
/// The block color's darkness (0-9) - 0 is default color
/// The block's position in the grid - default block size is 0.2
/// The block's rotation
/// The block's uniform scale - default scale is 1 (with 0.2 width)
/// The block's non-uniform scale - 0 means is used
/// The player who placed the block
/// Whether the operation was successful
public static bool PlaceBlock(BlockIDs block, float3 position,
quaternion rotation = new quaternion(), BlockColors color = BlockColors.Default, byte darkness = 0,
int uscale = 1, float3 scale = new float3(), uint playerId = 0)
{
if (placementEngine.IsInGame && GameState.IsBuildMode())
{
try
{
placementEngine.PlaceBlock(block, color, darkness, position, uscale, scale, playerId, rotation);
}
catch (Exception e)
{
#if DEBUG
Logging.LogException(e);
#endif
return false;
}
return true;
}
return false;
}
public static void Init()
{
GameEngineManager.AddGameEngine(placementEngine);
}
}
}