using System;
using System.Collections.Generic;
using System.Linq;
using Gamecraft.ColourPalette;
using Gamecraft.TimeRunning;
using Gamecraft.Wires;
using RobocraftX.Blocks;
using RobocraftX.Common;
using RobocraftX.Physics;
using RobocraftX.Scene.Simulation;
using Svelto.DataStructures;
using Svelto.ECS;
using Svelto.ECS.Hybrid;
using Unity.Mathematics;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Blocks
{
///
/// Engine for executing general block actions
///
public partial class BlockEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIBlockGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public void Dispose()
{
}
public void Ready()
{
}
public Block[] GetConnectedBlocks(EGID blockID)
{
if (!BlockExists(blockID)) return new Block[0];
Stack cubeStack = new Stack();
FasterList cubes = new FasterList(10);
var coll = entitiesDB.QueryEntities();
foreach (var (ecoll, _) in coll)
{
var ecollB = ecoll.ToBuffer();
for(int i = 0; i < ecoll.count; i++)
{
ref var conn = ref ecollB.buffer[i];
conn.isProcessed = false;
}
}
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubes,
(in GridConnectionsEntityStruct g) => { return false; });
var ret = new Block[cubes.count];
for (int i = 0; i < cubes.count; i++)
ret[i] = new Block(cubes[i]);
return ret;
}
public float4 ConvertBlockColor(byte index) => index == byte.MaxValue
? new float4(-1f, -1f, -1f, -1f)
: entitiesDB.QueryEntity(index,
CommonExclusiveGroups.COLOUR_PALETTE_GROUP).Colour;
public ref T GetBlockInfo(EGID blockID) where T : unmanaged, IEntityComponent
{
if (entitiesDB.Exists(blockID))
return ref entitiesDB.QueryEntity(blockID);
T[] structHolder = new T[1]; //Create something that can be referenced
return ref structHolder[0]; //Gets a default value automatically
}
public ref T GetBlockInfoViewStruct(EGID blockID) where T : struct, INeedEGID, IEntityViewComponent
{
if (entitiesDB.Exists(blockID))
{
// TODO: optimize by using EntitiesDB internal calls instead of iterating over everything
BT> entities = entitiesDB.QueryEntities(blockID.groupID).ToBuffer();
for (int i = 0; i < entities.count; i++)
{
if (entities.buffer[i].ID == blockID)
{
return ref entities.buffer[i];
}
}
}
T[] structHolder = new T[1]; //Create something that can be referenced
return ref structHolder[0]; //Gets a default value automatically
}
public U GetBlockInfo(Block block, Func getter,
U def = default) where T : unmanaged, IEntityComponent
{
if (entitiesDB.Exists(block.Id))
return getter(entitiesDB.QueryEntity(block.Id));
return GetBlockInitInfo(block, getter, def);
}
public U GetBlockInfoViewStruct(Block block, Func getter,
U def = default) where T : struct, IEntityViewComponent
{
if (entitiesDB.Exists(block.Id))
return getter(entitiesDB.QueryEntity(block.Id));
return GetBlockInitInfo(block, getter, def);
}
private U GetBlockInitInfo(Block block, Func getter, U def) where T : struct, IEntityComponent
{
if (block.InitData.Group == null) return def;
var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
if (initializer.Has())
return getter(initializer.Get());
return def;
}
public delegate void Setter(ref T component, U value) where T : struct, IEntityComponent;
public void SetBlockInfoViewStruct(Block block, Setter setter, U value) where T : struct, IEntityViewComponent
{
if (entitiesDB.Exists(block.Id))
setter(ref entitiesDB.QueryEntity(block.Id), value);
else
SetBlockInitInfo(block, setter, value);
}
public void SetBlockInfo(Block block, Setter setter, U value) where T : unmanaged, IEntityComponent
{
if (entitiesDB.Exists(block.Id))
setter(ref entitiesDB.QueryEntity(block.Id), value);
else
SetBlockInitInfo(block, setter, value);
}
private void SetBlockInitInfo(Block block, Setter setter, U value)
where T : struct, IEntityComponent
{
if (block.InitData.Group != null)
{
var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
T component = initializer.Has() ? initializer.Get() : default;
ref T structRef = ref component;
setter(ref structRef, value);
initializer.Init(structRef);
}
}
public bool BlockExists(EGID blockID)
{
return entitiesDB.Exists(blockID);
}
public bool GetBlockInfoExists(Block block) where T : struct, IEntityComponent
{
if (entitiesDB.Exists(block.Id))
return true;
if (block.InitData.Group == null)
return false;
var init = new EntityComponentInitializer(block.Id, block.InitData.Group);
return init.Has();
}
public SimBody[] GetSimBodiesFromID(byte id)
{
var ret = new FasterList(4);
if (!entitiesDB.HasAny(CommonExclusiveGroups.OBJID_BLOCK_GROUP))
return new SimBody[0];
var oids = entitiesDB.QueryEntities(CommonExclusiveGroups.OBJID_BLOCK_GROUP).ToBuffer();
var connections = entitiesDB.QueryMappedEntities(CommonExclusiveGroups.OBJID_BLOCK_GROUP);
for (int i = 0; i < oids.count; i++)
{
ref ObjectIdEntityStruct oid = ref oids.buffer[i];
if (oid.objectId != id) continue;
var rid = connections.Entity(oid.ID.entityID).machineRigidBodyId;
foreach (var rb in ret)
{
if (rb.Id.entityID == rid)
goto DUPLICATE; //Multiple Object Identifiers on one rigid body
}
ret.Add(new SimBody(rid));
DUPLICATE: ;
}
return ret.ToArray();
}
public ObjectIdentifier[] GetObjectIDsFromID(byte id, bool sim)
{
var ret = new FasterList(4);
if (!entitiesDB.HasAny(CommonExclusiveGroups.OBJID_BLOCK_GROUP))
return new ObjectIdentifier[0];
var oids = entitiesDB.QueryEntities(CommonExclusiveGroups.OBJID_BLOCK_GROUP).ToBuffer();
for (int i = 0; i < oids.count; i++)
{
ref ObjectIdEntityStruct oid = ref oids.buffer[i];
if (sim ? oid.simObjectId == id : oid.objectId == id)
ret.Add(new ObjectIdentifier(oid.ID));
}
return ret.ToArray();
}
public SimBody[] GetConnectedSimBodies(uint id)
{
var joints = entitiesDB.QueryEntities(MachineSimulationGroups.JOINTS_GROUP).ToBuffer();
var list = new FasterList(4);
for (int i = 0; i < joints.count; i++)
{
ref var joint = ref joints.buffer[i];
if (joint.jointState == JointState.Broken) continue;
if (joint.connectedEntityA == id) list.Add(new SimBody(joint.connectedEntityB));
else if (joint.connectedEntityB == id) list.Add(new SimBody(joint.connectedEntityA));
}
return list.ToArray();
}
public SimBody[] GetClusterBodies(uint cid)
{
var groups = entitiesDB.QueryEntities();
var bodies = new HashSet();
foreach (var (coll, _) in groups)
{
var array = coll.ToBuffer().buffer;
for (var index = 0; index < array.capacity; index++)
{
var conn = array[index];
if (conn.clusterId == cid)
bodies.Add(conn.machineRigidBodyId);
}
}
return bodies.Select(id => new SimBody(id, cid)).ToArray();
}
public EGID? FindBlockEGID(uint id)
{
var groups = entitiesDB.FindGroups();
foreach (ExclusiveGroupStruct group in groups)
{
if (entitiesDB.Exists(id, group))
return new EGID(id, group);
}
return null;
}
public Cluster GetCluster(uint sbid)
{
var groups = entitiesDB.QueryEntities();
foreach (var (coll, _) in groups)
{
var array = coll.ToBuffer().buffer;
for (var index = 0; index < array.capacity; index++)
{
var conn = array[index];
//Static blocks don't have a cluster ID but the cluster destruction manager should have one
if (conn.machineRigidBodyId == sbid && conn.clusterId != uint.MaxValue)
return new Cluster(conn.clusterId);
}
}
return null;
}
public Block[] GetBodyBlocks(uint sbid)
{
var groups = entitiesDB.QueryEntities();
var set = new HashSet();
foreach (var (coll, _) in groups)
{
var array = coll.ToBuffer().buffer;
for (var index = 0; index < array.capacity; index++)
{
var conn = array[index];
if (conn.machineRigidBodyId == sbid)
set.Add(new Block(conn.ID));
}
}
return set.ToArray();
}
#if DEBUG
public EntitiesDB GetEntitiesDB()
{
return entitiesDB;
}
#endif
}
}