using System; using System.Reflection; using RobocraftX.CR.MainGame; using RobocraftX.StateSync; using HarmonyLib; namespace GamecraftModdingAPI.App { [HarmonyPatch] class StateSyncRegPatch { public static void Postfix(StateSyncRegistrationHelper stateSyncReg) { // register sim/build events engines Game.InitDeterministic(stateSyncReg); } [HarmonyTargetMethod] public static MethodBase Target() { return AccessTools.Method(typeof(MainGameCompositionRoot), "DeterministicCompose").MakeGenericMethod(typeof(object)); } } }