using System; using RobocraftX.Blocks; using Svelto.ECS; using Unity.Mathematics; using GamecraftModdingAPI.Utility; namespace GamecraftModdingAPI.Blocks { public class Servo : Block { /// /// Places a new servo. /// Any valid servo type is accepted. /// This re-implements Block.PlaceNew(...) /// public static new Servo PlaceNew(BlockIDs block, float3 position, float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0, int uscale = 1, float3 scale = default, Player player = null) { if (!(block == BlockIDs.ServoAxle || block == BlockIDs.ServoHinge || block == BlockIDs.ServoPiston)) { throw new BlockTypeException($"Block is not a {nameof(Servo)} block"); } if (PlacementEngine.IsInGame && GameState.IsBuildMode()) { EGID id = PlacementEngine.PlaceBlock(block, color, darkness, position, uscale, scale, player, rotation); return new Servo(id); } return null; } public Servo(EGID id) : base(id) { if (!BlockEngine.GetBlockInfoExists(this.Id)) { throw new BlockTypeException($"Block is not a {this.GetType().Name} block"); } } public Servo(uint id) : base(id) { if (!BlockEngine.GetBlockInfoExists(this.Id)) { throw new BlockTypeException($"Block is not a {this.GetType().Name} block"); } } // custom servo properties /// /// The servo's minimum angle. /// public float MinimumAngle { get => BlockEngine.GetBlockInfo(Id).minDeviation; set { ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo(Id); servo.minDeviation = value; } } /// /// The servo's maximum angle. /// public float MaximumAngle { get => BlockEngine.GetBlockInfo(Id).maxDeviation; set { ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo(Id); servo.maxDeviation = value; } } /// /// The servo's maximum force. /// public float MaximumForce { get => BlockEngine.GetBlockInfo(Id).maxForce; set { ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo(Id); servo.maxForce = value; } } /// /// The servo's direction. /// public bool Reverse { get => BlockEngine.GetBlockInfo(Id).reverse; set { ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo(Id); servo.reverse = value; } } } }