using System.Collections.Generic;
using RobocraftX.Blocks;
using RobocraftX.Common;
using RobocraftX.GUI.Hotbar.Colours;
using Svelto.DataStructures;
using Svelto.ECS;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Blocks
{
///
/// Engine for executing general block actions
///
public class BlockEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIBlockGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public void Dispose()
{
}
public void Ready()
{
}
public Block[] GetConnectedBlocks(EGID blockID)
{
if (!BlockExists(blockID)) return new Block[0];
Stack cubeStack = new Stack();
FasterList cubesToProcess = new FasterList();
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID.entityID, cubeStack, cubesToProcess, (in GridConnectionsEntityStruct g) => { return false; });
var ret = new Block[cubesToProcess.count];
for (int i = 0; i < cubesToProcess.count; i++)
ret[i] = new Block(cubesToProcess[i]);
return ret;
}
public void SetBlockColorFromPalette(ref ColourParameterEntityStruct color)
{
ref var paletteEntry = ref entitiesDB.QueryEntity(color.indexInPalette,
CommonExclusiveGroups.COLOUR_PALETTE_GROUP);
color.paletteColour = paletteEntry.Colour;
}
///
/// Get a struct of a block. Can be used to set properties.
/// Returns a default value if not found.
///
/// The block's ID
/// The struct to query
/// An editable reference to the struct
public ref T GetBlockInfo(EGID blockID) where T : struct, IEntityComponent
{
if (entitiesDB.Exists(blockID))
return ref entitiesDB.QueryEntity(blockID);
T[] structHolder = new T[1]; //Create something that can be referenced
return ref structHolder[0]; //Gets a default value automatically
}
///
/// Get a struct of a block. Can be used to set properties.
/// Returns a default value if not found.
///
/// The block's ID
/// Whether the specified struct exists for the block
/// The struct to query
/// An editable reference to the struct
public ref T GetBlockInfo(EGID blockID, out bool exists) where T : struct, IEntityComponent
{
exists = entitiesDB.Exists(blockID);
if (exists)
return ref entitiesDB.QueryEntity(blockID);
T[] structHolder = new T[1];
//ref T defRef = ref structHolder[0];
return ref structHolder[0];
}
public bool BlockExists(EGID id)
{
return entitiesDB.Exists(id);
}
public bool GetBlockInfoExists(EGID blockID) where T : struct, IEntityComponent
{
return entitiesDB.Exists(blockID);
}
#if DEBUG
public EntitiesDB GetEntitiesDB()
{
return entitiesDB;
}
#endif
}
}