using System;
using Unity.Mathematics;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
///
/// Common block placement operations.
/// The functionality in this class is for build mode.
///
public static class Placement
{
private static PlacementEngine placementEngine = new PlacementEngine();
///
/// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
/// Place blocks next to each other to connect them.
/// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
///
/// The block's type
/// The block's color
/// The block color's darkness (0-9) - 0 is default color
/// The block's position in the grid - default block size is 0.2
/// The block's rotation in degrees
/// The block's uniform scale - default scale is 1 (with 0.2 width)
/// The block's non-uniform scale - 0 means is used
/// The player who placed the block
/// The placed block's ID or null if failed
public static EGID? PlaceBlock(BlockIDs block, float3 position,
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
int uscale = 1, float3 scale = default, uint playerId = 0)
{
if (placementEngine.IsInGame && GameState.IsBuildMode())
{
try
{
return placementEngine.PlaceBlock(block, color, darkness, position, uscale, scale, playerId, rotation);
}
catch (Exception e)
{
Logging.MetaDebugLog(e);
}
}
return null;
}
public static void Init()
{
GameEngineManager.AddGameEngine(placementEngine);
}
}
}