using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Engines
{
///
/// Engine interface to create a ModEventEntityStruct in entitiesDB when Emit() is called.
///
public interface IFactoryEngine : IApiEngine
{
///
/// The EntityFactory for the entitiesDB.
/// Use this to create a ModEventEntityStruct when Emit() is called.
///
IEntityFactory Factory { set; }
}
}