using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
///
/// Engine interface to create a ModEventEntityStruct in entitiesDB when Emit() is called.
///
public interface IEventEmitterEngine : IEngine, IQueryingEntitiesEngine, IDisposable
{
///
/// The name of the IEventEmitterEngine
///
string Name { get; }
///
/// The type of event emitted
///
object type { get; }
///
/// Whether the emitter can be removed with Manager.RemoveEventEmitter(name)
///
bool isRemovable { get; }
///
/// The EntityFactory for the entitiesDB.
/// Use this to create a ModEventEntityStruct when Emit() is called.
///
IEntityFactory Factory { set; }
///
/// Emit the event so IEventHandlerEngines can handle it.
/// Call Emit() to trigger the IEventEmitterEngine's event.
///
void Emit();
}
}