using Svelto.ECS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GamecraftModdingAPI.Events
{
///
/// A simple implementation of IEventHandlerEngine sufficient for most uses
///
class SimpleEventHandlerEngine : IEventHandlerEngine
{
public object type { get; set; }
public string Name { get; set; }
private bool isActivated = false;
private readonly Action onActivated;
private readonly Action onDestroyed;
public IEntitiesDB entitiesDB { set; private get; }
public void Add(ref ModEventEntityStruct entityView, EGID egid)
{
if (entityView.type.Equals(this.type))
{
isActivated = true;
onActivated.Invoke(entitiesDB);
}
}
public void Ready() { }
public void Remove(ref ModEventEntityStruct entityView, EGID egid)
{
if (entityView.type.Equals(this.type) && isActivated)
{
isActivated = false;
onDestroyed.Invoke(entitiesDB);
}
}
public void Dispose()
{
if (isActivated)
{
isActivated = false;
onDestroyed.Invoke(entitiesDB);
}
}
///
///
///
///
///
///
///
public SimpleEventHandlerEngine(Action activated, Action removed, object type, string name)
: this((IEntitiesDB _) => { activated.Invoke(); }, (IEntitiesDB _) => { removed.Invoke(); }, type, name) { }
public SimpleEventHandlerEngine(Action activated, Action removed, object type, string name)
{
this.type = type;
this.Name = name;
this.onActivated = activated;
this.onDestroyed = removed;
}
}
}