using System; using System.Reflection; using Harmony; using GamecraftModdingAPI.Events; using GamecraftModdingAPI.Utility; namespace GamecraftModdingAPI.Tests { // unused by design public class GamecraftModdingAPIPluginTest #if DEBUG : IllusionPlugin.IEnhancedPlugin #endif { public static HarmonyInstance harmony { get; protected set; } public string[] Filter { get; } = new string[] { "Gamecraft" }; public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name; public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString(); public string HarmonyID { get; } = "org.git.exmods.modtainers.gamecraftmoddingapi"; public void OnApplicationQuit() { GamecraftModdingAPI.Main.Shutdown(); } public void OnApplicationStart() { GamecraftModdingAPI.Main.Init(); // in case Steam is not installed/running // this will crash the game slightly later during startup //SteamInitPatch.ForcePassSteamCheck = true; // in case running in a VM //MinimumSpecsCheckPatch.ForcePassMinimumSpecCheck = true; // debug/test handlers Manager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("App Inited event!"); }, () => { }, EventType.ApplicationInitialized, "appinit API debug")); Manager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Activated event!"); }, () => { Logging.Log("Menu Destroyed event!"); }, EventType.Menu, "menuact API debug")); Manager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Switched To event!"); }, () => { }, EventType.MenuSwitchedTo, "menuswitch API debug")); Manager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Activated event!"); }, () => { Logging.Log("Game Destroyed event!"); }, EventType.Game, "gameact API debug")); Manager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Reloaded event!"); }, () => { }, EventType.GameReloaded, "gamerel API debug")); Manager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Switched To event!"); }, () => { }, EventType.GameSwitchedTo, "gameswitch API debug")); } public void OnFixedUpdate() { } public void OnLateUpdate() { } public void OnLevelWasInitialized(int level) { } public void OnLevelWasLoaded(int level) { } public void OnUpdate() { } } }