using System;
using System.Collections.Generic;
using Gamecraft.Wires;
using RobocraftX.Blocks;
using RobocraftX.Common;
using RobocraftX.GUI.Hotbar.Colours;
using RobocraftX.Physics;
using RobocraftX.Scene.Simulation;
using Svelto.DataStructures;
using Svelto.ECS;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Blocks
{
///
/// Engine for executing general block actions
///
public partial class BlockEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIBlockGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public void Dispose()
{
}
public void Ready()
{
}
public Block[] GetConnectedBlocks(EGID blockID)
{
if (!BlockExists(blockID)) return new Block[0];
Stack cubeStack = new Stack();
FasterList cubes = new FasterList(10);
var coll = entitiesDB.QueryEntities();
foreach (var (ecoll, _) in coll)
foreach (ref var conn in ecoll)
conn.isProcessed = false;
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubes,
(in GridConnectionsEntityStruct g) => { return false; });
var ret = new Block[cubes.count];
for (int i = 0; i < cubes.count; i++)
ret[i] = new Block(cubes[i]);
return ret;
}
public void SetBlockColorFromPalette(ref ColourParameterEntityStruct color)
{
ref var paletteEntry = ref entitiesDB.QueryEntity(color.indexInPalette,
CommonExclusiveGroups.COLOUR_PALETTE_GROUP);
color.paletteColour = paletteEntry.Colour;
}
public ref T GetBlockInfo(EGID blockID) where T : unmanaged, IEntityComponent
{
if (entitiesDB.Exists(blockID))
return ref entitiesDB.QueryEntity(blockID);
T[] structHolder = new T[1]; //Create something that can be referenced
return ref structHolder[0]; //Gets a default value automatically
}
public ref T GetBlockInfoViewStruct(EGID blockID) where T : struct, INeedEGID, IEntityComponent
{
if (entitiesDB.Exists(blockID))
{
// TODO: optimize by using EntitiesDB internal calls instead of iterating over everything
EntityCollection entities = entitiesDB.QueryEntities(blockID.groupID);
for (int i = 0; i < entities.count; i++)
{
if (entities[i].ID == blockID)
{
return ref entities[i];
}
}
}
T[] structHolder = new T[1]; //Create something that can be referenced
return ref structHolder[0]; //Gets a default value automatically
}
public U GetBlockInfo(Block block, Func getter,
U def = default) where T : unmanaged, IEntityComponent
{
if (entitiesDB.Exists(block.Id))
return getter(entitiesDB.QueryEntity(block.Id));
if (block.InitData.Group == null) return def;
var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
if (initializer.Has())
return getter(initializer.Get());
return def;
}
public U GetBlockInfoViewStruct(Block block, Func getter,
U def = default) where T : struct, INeedEGID, IEntityComponent
{
if (entitiesDB.Exists(block.Id))
{
// TODO: optimize by using EntitiesDB internal calls instead of iterating over everything
EntityCollection entities = entitiesDB.QueryEntities(block.Id.groupID);
for (int i = 0; i < entities.count; i++)
{
if (entities[i].ID == block.Id)
{
return getter(entities[i]);
}
}
}
if (block.InitData.Group == null) return def;
var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
if (initializer.Has())
return getter(initializer.Get());
return def;
}
public delegate void Setter(ref T component, U value) where T : struct, IEntityComponent;
public void SetBlockInfoViewStruct(Block block, Setter setter, U value) where T : struct, INeedEGID, IEntityComponent
{
if (entitiesDB.Exists(block.Id))
{
EntityCollection entities = entitiesDB.QueryEntities(block.Id.groupID);
for (int i = 0; i < entities.count; i++)
{
if (entities[i].ID == block.Id)
{
setter(ref entities[i], value);
return;
}
}
}
else if (block.InitData.Group != null)
{
var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
T component = initializer.Has() ? initializer.Get() : default;
ref T structRef = ref component;
setter(ref structRef, value);
initializer.Init(structRef);
}
}
public void SetBlockInfo(Block block, Setter setter, U value) where T : unmanaged, IEntityComponent
{
if (entitiesDB.Exists(block.Id))
setter(ref entitiesDB.QueryEntity(block.Id), value);
else if (block.InitData.Group != null)
{
var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
T component = initializer.Has() ? initializer.Get() : default;
ref T structRef = ref component;
setter(ref structRef, value);
initializer.Init(structRef);
}
}
public bool BlockExists(EGID blockID)
{
return entitiesDB.Exists(blockID);
}
public bool GetBlockInfoExists(Block block) where T : struct, IEntityComponent
{
if (entitiesDB.Exists(block.Id))
return true;
if (block.InitData.Group == null)
return false;
var init = new EntityComponentInitializer(block.Id, block.InitData.Group);
return init.Has();
}
public SimBody[] GetSimBodiesFromID(byte id)
{
var ret = new FasterList(4);
if (!entitiesDB.HasAny(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP))
return new SimBody[0];
var oids = entitiesDB.QueryEntities(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP);
var connections = entitiesDB.QueryMappedEntities(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP);
foreach (ref ObjectIdEntityStruct oid in oids)
{
if (oid.objectId != id) continue;
var rid = connections.Entity(oid.ID.entityID).machineRigidBodyId;
foreach (var rb in ret)
{
if (rb.Id.entityID == rid)
goto DUPLICATE; //Multiple Object Identifiers on one rigid body
}
ret.Add(new SimBody(rid));
DUPLICATE: ;
}
return ret.ToArray();
}
public ObjectIdentifier[] GetObjectIDsFromID(byte id, bool sim)
{
var ret = new FasterList(4);
if (!entitiesDB.HasAny(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP))
return new ObjectIdentifier[0];
var oids = entitiesDB.QueryEntities(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP);
foreach (ref ObjectIdEntityStruct oid in oids)
if (sim ? oid.simObjectId == id : oid.objectId == id)
ret.Add(new ObjectIdentifier(oid.ID));
return ret.ToArray();
}
public SimBody[] GetConnectedSimBodies(uint id)
{
var joints = entitiesDB.QueryEntities(MachineSimulationGroups.JOINTS_GROUP);
var list = new FasterList(4);
foreach (var joint in joints)
{
if (joint.jointState == JointState.Broken) continue;
if (joint.connectedEntityA == id) list.Add(new SimBody(joint.connectedEntityB));
else if (joint.connectedEntityB == id) list.Add(new SimBody(joint.connectedEntityA));
}
return list.ToArray();
}
public EGID? FindBlockEGID(uint id)
{
var groups = entitiesDB.FindGroups();
foreach (ExclusiveGroupStruct group in groups)
{
if (entitiesDB.Exists(id, group))
return new EGID(id, group);
}
return null;
}
#if DEBUG
public EntitiesDB GetEntitiesDB()
{
return entitiesDB;
}
#endif
}
}