using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Engines
{
///
/// Base engine interface used by all GamecraftModdingAPI engines
///
public interface IApiEngine : IEngine, IQueryingEntitiesEngine, IDisposable
{
///
/// The name of the engine
///
string Name { get; }
///
/// Whether the emitter can be removed with Manager.RemoveEventEmitter(name)
///
bool isRemovable { get; }
}
}