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DeterministicStepComposeEngineGroupsPatch.cs
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Update to Gamecraft 2020.04.06.14.50
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2020-04-07 13:05:00 -04:00 |
EventEngineFactory.cs
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Improve type safety of event types and version bump
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2020-04-02 13:08:05 -04:00 |
EventManager.cs
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Make engines get registered ASAP instead of on next engine root switch
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2020-01-26 14:28:57 -05:00 |
EventType.cs
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Add Simulation and Build switch to events
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2020-02-25 22:19:22 -05:00 |
GameActivatedComposePatch.cs
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Version 0.1.3.0
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2020-02-23 17:02:11 -05:00 |
GameReloadedPatch.cs
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Fix GameSwitchedTo event with some statefulness
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2020-02-18 13:59:02 -05:00 |
GameStateBuildEmitterEngine.cs
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Update to Gamecraft 2020.04.06.14.50
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2020-04-07 13:05:00 -04:00 |
GameStateSimulationEmitterEngine.cs
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Update to Gamecraft 2020.04.06.14.50
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2020-04-07 13:05:00 -04:00 |
GameSwitchedToPatch.cs
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Fix GameSwitchedTo event with some statefulness
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2020-02-18 13:59:02 -05:00 |
IEventEmitterEngine.cs
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Improve type safety of event types and version bump
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2020-04-02 13:08:05 -04:00 |
IEventHandlerEngine.cs
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Add general purpose engine management & cleanup
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2019-12-15 16:35:59 -08:00 |
MenuActivatedPatch.cs
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Implement some common block operations
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2019-12-16 20:55:52 -05:00 |
MenuSwitchedToPatch.cs
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Add general purpose engine management & cleanup
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2019-12-15 16:35:59 -08:00 |
ModEventEntityDescriptor.cs
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Add general purpose engine management & cleanup
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2019-12-15 16:35:59 -08:00 |
ModEventEntityStruct.cs
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Update to Gamecraft 2020.04.27.14.21
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2020-04-28 15:59:22 +02:00 |
SimpleEventEmitterEngine.cs
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Improve type safety of event types and version bump
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2020-04-02 13:08:05 -04:00 |
SimpleEventHandlerEngine.cs
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Improve type safety of event types and version bump
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2020-04-02 13:08:05 -04:00 |