117 lines
3.3 KiB
C#
117 lines
3.3 KiB
C#
using System;
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using RobocraftX.Blocks;
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using Svelto.ECS;
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using Unity.Mathematics;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class Servo : Block
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{
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/// <summary>
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/// Places a new servo.
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/// Any valid servo type is accepted.
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/// This re-implements Block.PlaceNew(...)
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/// </summary>
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public static new Servo PlaceNew(BlockIDs block, float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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{
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if (!(block == BlockIDs.ServoAxle || block == BlockIDs.ServoHinge || block == BlockIDs.ServoPiston))
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{
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throw new BlockTypeException($"Block is not a {typeof(Servo).Name} block");
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}
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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try
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{
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EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
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position, uscale, scale, player, rotation);
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return new Servo(id);
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}
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catch (Exception e)
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{
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Logging.MetaDebugLog(e);
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}
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}
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return null;
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}
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public Servo(EGID id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<ServoReadOnlyStruct>(this.Id))
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{
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throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
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}
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}
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public Servo(uint id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<ServoReadOnlyStruct>(this.Id))
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{
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throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
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}
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}
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// custom servo properties
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/// <summary>
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/// The servo's minimum angle.
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/// </summary>
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public float MinimumAngle
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{
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get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).minDeviation;
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set
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{
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ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
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servo.minDeviation = value;
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}
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}
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/// <summary>
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/// The servo's maximum angle.
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/// </summary>
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public float MaximumAngle
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{
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get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).maxDeviation;
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set
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{
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ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
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servo.maxDeviation = value;
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}
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}
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/// <summary>
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/// The servo's maximum force.
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/// </summary>
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public float MaximumForce
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{
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get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).maxForce;
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set
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{
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ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
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servo.maxForce = value;
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}
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}
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/// <summary>
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/// The servo's direction.
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/// </summary>
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public bool Reverse
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{
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get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).reverse;
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set
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{
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ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
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servo.reverse = value;
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}
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}
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}
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}
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