TechbloxModdingAPI/GamecraftModdingAPI/App/GameGameEngine.cs
2021-04-10 02:02:47 +02:00

133 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using HarmonyLib;
using RobocraftX;
using RobocraftX.Common;
using RobocraftX.Schedulers;
using RobocraftX.SimulationModeState;
using Svelto.ECS;
using Svelto.Tasks;
using Svelto.Tasks.Lean;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Engines;
using GamecraftModdingAPI.Utility;
using RobocraftX.Blocks;
namespace GamecraftModdingAPI.App
{
public class GameGameEngine : IApiEngine
{
public event EventHandler<GameEventArgs> EnterGame;
public event EventHandler<GameEventArgs> ExitGame;
public string Name => "GamecraftModdingAPIGameInfoMenuEngine";
public bool isRemovable => false;
public EntitiesDB entitiesDB { set; private get; }
public void Dispose()
{
ExceptionUtil.InvokeEvent(ExitGame, this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
IsInGame = false;
}
public void Ready()
{
ExceptionUtil.InvokeEvent(EnterGame, this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
IsInGame = true;
}
// game functionality
public bool IsInGame
{
get;
private set;
} = false;
public void ExitCurrentGame(bool async = false)
{
if (async)
{
ExitCurrentGameAsync().RunOn(Lean.EveryFrameStepRunner_TimeRunningAndStopped);
}
else
{
entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID).WantsToQuit = true;
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
}
}
public IEnumerator<TaskContract> ExitCurrentGameAsync()
{
/*
while (Lean.EveryFrameStepRunner_RUNS_IN_TIME_STOPPED_AND_RUNNING.isStopping) { yield return Yield.It; }
AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToMenu").Invoke(FullGameFields.Instance, new object[0]);*/
yield return Yield.It;
entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID).WantsToQuit = true;
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
}
public void SaveCurrentGame()
{
ref GameSceneEntityStruct gses = ref entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
gses.LoadAfterSaving = false;
gses.SaveNow = true;
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
}
public bool IsTimeRunningMode()
{
return TimeRunningModeUtil.IsTimeRunningMode(entitiesDB);
}
public bool IsTimeStoppedMode()
{
return TimeRunningModeUtil.IsTimeStoppedMode(entitiesDB);
}
public void ToggleTimeMode()
{
TimeRunningModeUtil.ToggleTimeRunningState(entitiesDB);
}
public EGID[] GetAllBlocksInGame(BlockIDs filter = BlockIDs.Invalid)
{
var allBlocks = entitiesDB.QueryEntities<BlockTagEntityStruct>();
List<EGID> blockEGIDs = new List<EGID>();
if (filter == BlockIDs.Invalid)
{
foreach (var (blocks, _) in allBlocks)
{
var buffer = blocks.ToBuffer().buffer;
for (int i = 0; i < buffer.capacity; i++)
blockEGIDs.Add(buffer[i].ID);
}
return blockEGIDs.ToArray();
}
else
{
foreach (var (blocks, _) in allBlocks)
{
var array = blocks.ToBuffer().buffer;
for (var index = 0; index < array.capacity; index++)
{
var block = array[index];
uint dbid = entitiesDB.QueryEntity<DBEntityStruct>(block.ID).DBID;
if (dbid == (ulong) filter)
blockEGIDs.Add(block.ID);
}
}
return blockEGIDs.ToArray();
}
}
}
}