NorbiPeti
3592c6f464
Newly created blocks use the initializer to set properties, allowing the user to set per-block properties
76 lines
1.8 KiB
C#
76 lines
1.8 KiB
C#
using System;
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using RobocraftX.Blocks;
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using RobocraftX.Common;
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using Svelto.ECS;
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using Unity.Mathematics;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class Servo : Block
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{
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public Servo(EGID id) : base(id)
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{
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}
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public Servo(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SERVO_BLOCK_GROUP))
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{
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}
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// custom servo properties
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/// <summary>
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/// The servo's minimum angle.
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/// </summary>
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public float MinimumAngle
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{
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get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.minDeviation);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.minDeviation = val, value);
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}
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}
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/// <summary>
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/// The servo's maximum angle.
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/// </summary>
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public float MaximumAngle
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{
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get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.maxDeviation);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.maxDeviation = val, value);
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}
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}
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/// <summary>
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/// The servo's maximum force.
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/// </summary>
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public float MaximumForce
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{
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get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.maxForce);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.maxForce = val, value);
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}
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}
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/// <summary>
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/// The servo's direction.
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/// </summary>
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public bool Reverse
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{
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get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.reverse);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, bool val) => st.reverse = val, value);
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}
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}
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}
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}
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