TechbloxModdingAPI/GamecraftModdingAPI/Blocks/ObjectIdentifier.cs
2020-06-05 00:57:22 +02:00

56 lines
No EOL
1.9 KiB
C#

using Gamecraft.Wires;
using Svelto.ECS;
namespace GamecraftModdingAPI.Blocks
{
public class ObjectIdentifier : Block
{
public ObjectIdentifier(EGID id) : base(id)
{
if (!BlockEngine.GetBlockInfoExists<ObjectIdEntityStruct>(Id))
{
throw new BlockTypeException($"Block is not a {GetType().Name} block");
}
}
public ObjectIdentifier(uint id) : base(id)
{
if (!BlockEngine.GetBlockInfoExists<ObjectIdEntityStruct>(Id))
{
throw new BlockTypeException($"Block is not a {GetType().Name} block");
}
}
public char Identifier
{
get => (char) (BlockEngine.GetBlockInfo<ObjectIdEntityStruct>(Id).objectId + 'A');
set
{
BlockEngine.GetBlockInfo<ObjectIdEntityStruct>(Id).objectId = (byte) (value - 'A');
Label = value + ""; //The label isn't updated automatically
}
}
/// <summary>
/// Simulation-time ID. Assigned by the game starting from 0.
/// </summary>
public byte SimID
{
get => BlockEngine.GetBlockInfo<ObjectIdEntityStruct>(Id).simObjectId;
}
/// <summary>
/// Finds the identifier blocks with the given ID.
/// </summary>
/// <param name="id">The ID to look for</param>
/// <returns>An array that may be empty</returns>
public static ObjectIdentifier[] GetByID(char id) => BlockEngine.GetObjectIDsFromID((byte) (id - 'A'), false);
/// <summary>
/// Finds the identifier blocks with the given simulation-time ID. This ID is assigned by the game starting from 0.
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public static ObjectIdentifier[] GetBySimID(byte id) => BlockEngine.GetObjectIDsFromID(id, true);
}
}