47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System;
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using RobocraftX.Common.Input;
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using RobocraftX.Multiplayer.Input;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Utility;
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using Harmony;
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namespace GamecraftModdingAPI.Inventory
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{
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public static class Hotbar
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{
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private static readonly HotbarEngine hotbarEngine = new HotbarEngine();
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/// <summary>
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/// Switch the block in the player's hand
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/// </summary>
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/// <param name="block">The block to switch to.</param>
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/// <param name="playerID">The player. Omit this to use the local player.</param>
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public static void EquipBlock(BlockIDs block, uint playerID = uint.MaxValue)
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{
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if (playerID == uint.MaxValue)
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{
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playerID = hotbarEngine.GetLocalPlayerID();
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}
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hotbarEngine.SelectBlock((int) block, playerID);
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// cubeSelectedByPick = true will crash the game
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// (this would be equivalent to mouse middle click pick block action)
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// reason: the game expects a Dictionary entry for the tweaked stats
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}
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/// <summary>
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/// Gets the block in the player's hand
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/// </summary>
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/// <returns>The equipped block.</returns>
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public static BlockIDs GetEquippedBlock()
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{
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return HotbarSlotSelectionHandlerEnginePatch.EquippedPartID;
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}
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public static void Init()
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{
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GameEngineManager.AddGameEngine(hotbarEngine);
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}
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}
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}
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