65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// A simple implementation of IEventEmitterEngine sufficient for most uses
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/// </summary>
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public class SimpleEventEmitterEngine : IEventEmitterEngine
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{
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public string Name { get; set; }
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public object type { get; set; }
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public bool isRemovable { get; }
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public IEntityFactory Factory { private get; set; }
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public EntitiesDB entitiesDB { set; private get; }
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public void Ready() { }
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/// <summary>
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/// Emit the event
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/// </summary>
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public void Emit()
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{
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Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
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.Init(new ModEventEntityStruct { type = type });
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}
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public void Dispose() { }
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/// <summary>
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/// Construct the engine
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/// </summary>
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/// <param name="type">The EventType to use for ModEventEntityStruct.type</param>
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/// <param name="name">The name of this engine</param>
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/// <param name="isRemovable">Will removing this engine not break your code?</param>
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public SimpleEventEmitterEngine(EventType type, string name, bool isRemovable = true)
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{
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this.type = type;
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this.Name = name;
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this.isRemovable = isRemovable;
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}
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/// <summary>
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/// Construct the engine
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/// </summary>
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/// <param name="type">The object to use for ModEventEntityStruct.type</param>
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/// <param name="name">The name of this engine</param>
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/// <param name="isRemovable">Will removing this engine not break your code?</param>
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public SimpleEventEmitterEngine(object type, string name, bool isRemovable = true)
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{
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this.type = type;
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this.Name = name;
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this.isRemovable = isRemovable;
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}
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}
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}
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