A stable modding interface between Techblox and mods
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Norbi Peti 23439abde3
Add new blocks and materials, make every type public in the game, fix entity publish
- Probably should've committed more
- Added new block IDs and a material (also fixed material names)
- Added missing player states
- Added a class to make every type public in the game's code, so we don't need to worry about internal components
- We don't need to worry about anticheat so it should be fine - will need to be made into its own exe though
- Fixed delayed entity publishing and set the limits based on the consumers (just 30 almost everywhere)
2022-10-04 01:47:09 +02:00
Automation Begin updating to Techblox 2022.04.28.14.02 2022-04-29 02:07:46 +02:00
CodeGenerator Add new blocks and materials, make every type public in the game, fix entity publish 2022-10-04 01:47:09 +02:00
docs Fix expired discord invite 2020-06-04 08:31:09 -04:00
TechbloxModdingAPI Add new blocks and materials, make every type public in the game, fix entity publish 2022-10-04 01:47:09 +02:00
.gitattributes Create dependency gen 2019-12-12 21:00:11 -08:00
.gitignore Improve doc layout & style 2020-01-29 17:02:51 -05:00
doxygen.conf Bump version to v2.2.0 2022-02-13 20:21:42 +01:00
doxygen.xml Improve doc layout & style 2020-01-29 17:02:51 -05:00
LICENSE Initial commit 2019-12-11 19:45:29 +00:00
README.md Update readme and version 2021-05-02 02:08:22 +02:00
TechbloxModdingAPI.sln Get wire looked at, block class generation 2021-07-29 00:08:57 +02:00

TechbloxModdingAPI

Unofficial Techblox modding API for interfacing Techblox from mods.

The TechbloxModdingAPI aims to simplify the mods in two ways:

  • Ease-of-Use The API provides convenient ways to do common tasks such as moving blocks and adding commands. All of the Harmony patching is done for you, so you can focus on writing your mod instead of reading swathes of undocumented code.
  • Stability The API aims to be reliable and consistent between versions. This means your code won't break when the TechbloxModdingAPI or Techblox updates.

For more info, please check out the official documentation.

For more support, join the ExMods Discord.

Installation

Please follow the official mod installation guide or use GCMM.

Development

To get started, create a symbolic link called ref in the root of the project, or one folder higher, linking to the Techblox install folder. This will allow your IDE to resolve references to Techblox files for building and IDE tools.

TechbloxModdingAPI version numbers follow the Semantic Versioning guidelines.

External Libraries

TechbloxModdingAPI includes Harmony to modify the behaviour of existing Techblox code.

Disclaimer

This API is an unofficial modification of Techblox software, and is not endorsed or supported by FreeJam or Techblox. The TechbloxModdingAPI developer(s) claim no rights on the Techblox code referenced within this project. All code contained in this project is licensed under the GNU Public License v3.