TechbloxModdingAPI/GamecraftModdingAPI/Blocks/BlockCloneEngine.cs
2021-04-10 02:02:47 +02:00

106 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using Gamecraft.Wires;
using GamecraftModdingAPI.Engines;
using HarmonyLib;
using RobocraftX.Blocks;
using RobocraftX.Character;
using RobocraftX.Common;
using RobocraftX.Common.Players;
using Svelto.DataStructures;
using Svelto.ECS;
namespace GamecraftModdingAPI.Blocks
{
public class BlockCloneEngine : IApiEngine
{
private static Type copyEngineType =
AccessTools.TypeByName("Gamecraft.GUI.Tweaks.Engines.CopyTweaksOnPickEngine");
private static Type copyWireEngineType =
AccessTools.TypeByName("Gamecraft.Wires.WireConnectionCopyOnPickEngine");
private static Type createWireEngineType =
AccessTools.TypeByName("RobocraftX.GUI.Wires.WireConnectionCreateOnPlaceEngine");
private MethodBase copyFromBlock = AccessTools.Method(copyEngineType, "CopyTweaksFromBlock");
private MethodBase copyToBlock = AccessTools.Method(copyEngineType, "ApplyTweaksToPlacedBlock");
private MethodBase copyWireFromBlock = AccessTools.Method(copyWireEngineType, "CopyWireInputsAndOutputs");
private MethodBase copyWireToBlock = AccessTools.Method(createWireEngineType, "PlaceWiresOnPlaceNewCube");
public void Ready()
{
}
public EntitiesDB entitiesDB { get; set; }
public void Dispose()
{
}
public void CopyBlockStats(EGID sourceID, EGID targetID)
{
var allCharacters = (LocalFasterReadOnlyList<ExclusiveGroupStruct>) CharacterExclusiveGroups.AllCharacters;
foreach (var ((pickedBlockColl, count), _) in entitiesDB.QueryEntities<PickedBlockExtraDataStruct>(allCharacters))
{
for (int i = 0; i < count; ++i)
{
ref PickedBlockExtraDataStruct pickedBlock = ref pickedBlockColl[i];
var oldStruct = pickedBlock;
pickedBlock.pickedBlockEntityID = sourceID;
pickedBlock.placedBlockEntityID = targetID;
pickedBlock.placedBlockTweaksMustCopy = true;
if (entitiesDB.Exists<DBEntityStruct>(pickedBlock.pickedBlockEntityID)
&& entitiesDB.Exists<DBEntityStruct>(pickedBlock.placedBlockEntityID))
{
copyFromBlock.Invoke(Patch.copyEngine, new object[] {pickedBlock.ID, pickedBlock});
uint playerID = Player.LocalPlayer.Id;
var parameters = new object[] {playerID, pickedBlock};
copyWireFromBlock.Invoke(Patch.copyWireEngine, parameters);
pickedBlock = (PickedBlockExtraDataStruct) parameters[1]; //ref arg
copyToBlock.Invoke(Patch.copyEngine, new object[] {pickedBlock.ID, pickedBlock});
ExclusiveGroupStruct group = WiresExclusiveGroups.WIRES_COPY_GROUP + playerID;
copyWireToBlock.Invoke(Patch.createWireEngine, new object[] {group, pickedBlock.ID});
pickedBlock.placedBlockTweaksMustCopy = false;
}
pickedBlock = oldStruct; //Make sure to not interfere with the game - Although that might not be the case with the wire copying
}
}
}
[HarmonyPatch]
private static class Patch
{
public static object copyEngine;
public static object copyWireEngine;
public static object createWireEngine;
public static void Postfix(object __instance)
{
if (__instance.GetType() == copyEngineType)
copyEngine = __instance;
else if (__instance.GetType() == copyWireEngineType)
copyWireEngine = __instance;
else if (__instance.GetType() == createWireEngineType)
createWireEngine = __instance;
}
public static IEnumerable<MethodBase> TargetMethods()
{
return new[]
{
AccessTools.GetDeclaredConstructors(copyEngineType)[0],
AccessTools.GetDeclaredConstructors(copyWireEngineType)[0],
AccessTools.GetDeclaredConstructors(createWireEngineType)[0]
};
}
}
public string Name { get; } = "GamecraftModdingAPIBlockCloneGameEngine";
public bool isRemovable { get; } = false;
}
}