TechbloxModdingAPI/GamecraftModdingAPI/Main.cs
2019-12-25 14:25:53 -05:00

79 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using Harmony;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Events;
using GamecraftModdingAPI.Tasks;
namespace GamecraftModdingAPI
{
/// <summary>
/// The main class of the GamecraftModdingAPI.
/// Use this to initialize the API before calling it.
/// </summary>
public static class Main
{
private static HarmonyInstance harmony;
public static bool IsInitialized {
get { return harmony != null; }
}
/// <summary>
/// Initializes the GamecraftModdingAPI.
/// Call this as soon as possible after Gamecraft starts up.
/// Ideally, this should be called from your main Plugin class's OnApplicationStart() method.
/// </summary>
public static void Init()
{
if (IsInitialized)
{
Logging.LogWarning("GamecraftModdingAPI.Main.Init() called but API is already initialized!");
return;
}
Logging.MetaDebugLog($"Patching Gamecraft");
var currentAssembly = Assembly.GetExecutingAssembly();
harmony = HarmonyInstance.Create(currentAssembly.GetName().Name);
harmony.PatchAll(currentAssembly);
// create default event emitters
Logging.MetaDebugLog($"Initializing Events");
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.ApplicationInitialized, "GamecraftModdingAPIApplicationInitializedEventEmitter", false));
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.Menu, "GamecraftModdingAPIMenuActivatedEventEmitter", false));
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.MenuSwitchedTo, "GamecraftModdingAPIMenuSwitchedToEventEmitter", false));
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.Game, "GamecraftModdingAPIGameActivatedEventEmitter", false));
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameReloaded, "GamecraftModdingAPIGameReloadedEventEmitter", false));
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameSwitchedTo, "GamecraftModdingAPIGameSwitchedToEventEmitter", false));
// init block implementors
Logging.MetaDebugLog($"Initializing Blocks");
Blocks.Movement.Init();
Blocks.Rotation.Init();
Blocks.Signals.Init();
Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} initialized");
}
/// <summary>
/// Shuts down & cleans up the GamecraftModdingAPI.
/// Call this as late as possible before Gamecraft quits.
/// Ideally, this should be called from your main Plugin class's OnApplicationQuit() method.
/// </summary>
public static void Shutdown()
{
if (!IsInitialized)
{
Logging.LogWarning("GamecraftModdingAPI.Main.Shutdown() called but API is not initialized!");
return;
}
Scheduler.Dispose();
var currentAssembly = Assembly.GetExecutingAssembly();
harmony.UnpatchAll(currentAssembly.GetName().Name);
harmony = null;
Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} shutdown");
}
}
}