NorbiPeti
3592c6f464
Newly created blocks use the initializer to set properties, allowing the user to set per-block properties
78 lines
2 KiB
C#
78 lines
2 KiB
C#
using System;
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using RobocraftX.Blocks;
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using RobocraftX.Common;
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using Gamecraft.CharacterVulnerability;
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using Svelto.ECS;
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using Unity.Mathematics;
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using GamecraftModdingAPI;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class SpawnPoint : Block
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{
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public SpawnPoint(EGID id) : base(id)
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{
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}
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public SpawnPoint(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SPAWNPOINT_BLOCK_GROUP))
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{
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}
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// custom spawn point properties
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/// <summary>
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/// The lives the player spawns in with.
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/// </summary>
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public uint Lives
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{
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get => BlockEngine.GetBlockInfo(this, (SpawnPointStatsEntityStruct st) => st.lives);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref SpawnPointStatsEntityStruct st, uint val) => st.lives = val, value);
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}
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}
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/// <summary>
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/// Whether the spawned player can take damage.
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/// </summary>
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public bool Damageable
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{
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get => BlockEngine.GetBlockInfo(this, (SpawnPointStatsEntityStruct st) => st.canTakeDamage);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref SpawnPointStatsEntityStruct st, bool val) => st.canTakeDamage = val, value);
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}
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}
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/// <summary>
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/// Whether the game over screen will be displayed
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/// </summary>
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public bool GameOverEnabled
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{
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get => BlockEngine.GetBlockInfo(this, (SpawnPointStatsEntityStruct st) => st.gameOverScreen);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref SpawnPointStatsEntityStruct st, bool val) => st.gameOverScreen = val, value);
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}
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}
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/// <summary>
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/// The team id for players who spawn here.
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/// </summary>
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public byte Team
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{
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get => BlockEngine.GetBlockInfo(this, (SpawnPointIdsEntityStruct st) => st.teamId);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref SpawnPointIdsEntityStruct st, byte val) => st.teamId = val, value);
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}
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}
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}
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}
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