TechbloxModdingAPI/GamecraftModdingAPI/Events/GameStateBuildEmitterEngine.cs
NorbiPeti f403feb298 Update to Gamecraft 2020.06.17.08.41 (preview)
Removed BlockIdentifiers.OWNED_BLOCKS as the original got replaced with an array
Added the correct group for each supported functional block
Removed EntityFactory property from IEntitySerializer as it is provided on deserialization
2020-07-11 00:30:58 +02:00

54 lines
1.6 KiB
C#

using System;
using Unity.Jobs;
using RobocraftX.SimulationModeState;
using RobocraftX.StateSync;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Event emitter engine for switching to to build mode.
/// </summary>
public class GameStateBuildEmitterEngine : IEventEmitterEngine, IUnorderedInitializeOnTimeStoppedModeEntered
{
public string Name { get; } = "GamecraftModdingAPIGameStateBuildEventEmitter" ;
public EntitiesDB entitiesDB { set; private get; }
public int type { get; } = (int)EventType.BuildSwitchedTo;
public bool isRemovable { get; } = false;
public IEntityFactory Factory { set; private get; }
public void Dispose() { }
public void Emit()
{
Logging.Log("Dispatching Build Switched To event");
if (Factory == null) { return; }
Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
.Init(new ModEventEntityStruct { type = type });
}
public void EmitIfBuildMode()
{
//Logging.MetaDebugLog($"nextSimulationMode: {entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode}");
if (entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode == SimulationMode.TimeStopped)
{
Emit();
}
}
public JobHandle OnInitializeTimeStoppedMode(JobHandle inputDeps)
{
Emit();
return inputDeps;
}
public void Ready() { }
}
}