130 lines
3.9 KiB
C#
130 lines
3.9 KiB
C#
using System;
|
|
|
|
using Gamecraft.Wires;
|
|
using Svelto.ECS;
|
|
using Unity.Mathematics;
|
|
|
|
using GamecraftModdingAPI;
|
|
using GamecraftModdingAPI.Utility;
|
|
|
|
namespace GamecraftModdingAPI.Blocks
|
|
{
|
|
/// <summary>
|
|
/// Common implementation for blocks that support wiring.
|
|
/// </summary>
|
|
public class SignalingBlock : Block
|
|
{
|
|
/// <summary>
|
|
/// Places a new signaling block.
|
|
/// Any valid functional block type with IO ports will work.
|
|
/// This re-implements Block.PlaceNew(...)
|
|
/// </summary>
|
|
public static new SignalingBlock PlaceNew(BlockIDs block, float3 position,
|
|
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
|
|
int uscale = 1, float3 scale = default, Player player = null)
|
|
{
|
|
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
|
|
{
|
|
try
|
|
{
|
|
EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
|
|
position, uscale, scale, player, rotation);
|
|
return new SignalingBlock(id);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logging.MetaDebugLog(e);
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public SignalingBlock(EGID id) : base(id)
|
|
{
|
|
if (!BlockEngine.GetBlockInfoExists<BlockPortsStruct>(this.Id))
|
|
{
|
|
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
|
}
|
|
}
|
|
|
|
public SignalingBlock(uint id) : base(id)
|
|
{
|
|
if (!BlockEngine.GetBlockInfoExists<BlockPortsStruct>(this.Id))
|
|
{
|
|
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
|
}
|
|
}
|
|
|
|
protected ref BlockPortsStruct GetBlockPortsStruct()
|
|
{
|
|
return ref BlockEngine.GetBlockInfo<BlockPortsStruct>(Id);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates the input port identifiers.
|
|
/// </summary>
|
|
/// <returns>The input identifiers.</returns>
|
|
protected EGID[] GetInputIds()
|
|
{
|
|
return SignalEngine.GetSignalInputs(Id);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates the output port identifiers.
|
|
/// </summary>
|
|
/// <returns>The output identifiers.</returns>
|
|
protected EGID[] GetOutputIds()
|
|
{
|
|
return SignalEngine.GetSignalOutputs(Id);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the port struct.
|
|
/// </summary>
|
|
/// <returns>The port struct.</returns>
|
|
/// <param name="portId">Port identifier.</param>
|
|
protected ref PortEntityStruct GetPortStruct(EGID portId)
|
|
{
|
|
return ref BlockEngine.GetBlockInfo<PortEntityStruct>(portId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the connected wire.
|
|
/// </summary>
|
|
/// <returns>The connected wire.</returns>
|
|
/// <param name="portId">Port identifier.</param>
|
|
/// <param name="connected">Whether the port has a wire connected to it.</param>
|
|
protected ref WireEntityStruct GetConnectedWire(EGID portId, out bool connected)
|
|
{
|
|
return ref SignalEngine.MatchPortToWire(portId, Id, out connected);
|
|
}
|
|
|
|
/// <summary>
|
|
/// [EXPERIMENTAL] Gets the channel data.
|
|
/// </summary>
|
|
/// <returns>The channel data.</returns>
|
|
/// <param name="portId">Port identifier.</param>
|
|
/// <param name="exists">Whether the channel actually exists.</param>
|
|
protected ref ChannelDataStruct GetChannelData(EGID portId, out bool exists)
|
|
{
|
|
return ref SignalEngine.GetChannelDataStruct(portId, out exists);
|
|
}
|
|
|
|
/// <summary>
|
|
/// The input port count.
|
|
/// </summary>
|
|
public uint InputCount
|
|
{
|
|
get => GetBlockPortsStruct().inputCount;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The output port count.
|
|
/// </summary>
|
|
public uint OutputCount
|
|
{
|
|
get => GetBlockPortsStruct().outputCount;
|
|
}
|
|
}
|
|
}
|