TechbloxModdingAPI/GamecraftModdingAPI/App/GameMenuEngine.cs
2020-08-07 13:55:00 -04:00

139 lines
4 KiB
C#

using System;
using HarmonyLib;
using RobocraftX;
using RobocraftX.Common;
using RobocraftX.GUI;
using RobocraftX.GUI.MyGamesScreen;
using Svelto.ECS;
using Svelto.ECS.Experimental;
using GamecraftModdingAPI.Engines;
using GamecraftModdingAPI.Utility;
using Svelto.DataStructures;
namespace GamecraftModdingAPI.App
{
public class GameMenuEngine : IFactoryEngine
{
public IEntityFactory Factory { set; private get; }
public string Name => "GamecraftModdingAPIGameInfoGameEngine";
public bool isRemovable => false;
public EntitiesDB entitiesDB { set; private get; }
public void Dispose()
{
IsInMenu = false;
}
public void Ready()
{
IsInMenu = true;
}
// game functionality
public bool IsInMenu
{
get;
private set;
} = false;
public bool CreateMyGame(EGID id, string path = "", uint thumbnailId = 0, string gameName = "", string creatorName = "", string description = "", long createdDate = 0L)
{
EntityComponentInitializer eci = Factory.BuildEntity<MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal>(id);
eci.Init(new MyGameDataEntityStruct
{
SavedGamePath = new ECSString(path),
ThumbnailId = thumbnailId,
GameName = new ECSString(gameName),
CreatorName = new ECSString(creatorName),
GameDescription = new ECSString(description),
CreatedDate = createdDate,
});
// entitiesDB.PublishEntityChange<MyGameDataEntityStruct>(id); // this will always fail
return true;
}
public uint HighestID()
{
EntityCollection<MyGameDataEntityStruct> games = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
uint max = 0;
for (int i = 0; i < games.count; i++)
{
if (games[i].ID.entityID > max)
{
max = games[i].ID.entityID;
}
}
return max;
}
public bool EnterGame(EGID id)
{
if (!ExistsGameInfo(id)) return false;
ref MyGameDataEntityStruct mgdes = ref GetGameInfo(id);
return EnterGame(mgdes.GameName, mgdes.SavedGamePath);
}
public bool EnterGame(string gameName, string path, ulong workshopId = 0uL, bool autoEnterSim = false)
{
GameMode.CurrentMode = autoEnterSim ? RCXMode.Play : RCXMode.Build;
GameMode.SaveGameDetails = new SaveGameDetails(gameName, path, workshopId);
// the private FullGameCompositionRoot.SwitchToGame() method gets passed to menu items for this reason
AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToGame").Invoke(FullGameFields.Instance, new object[0]);
return true;
}
public bool SetGameName(EGID id, string name)
{
if (!ExistsGameInfo(id)) return false;
GetGameInfo(id).GameName.Set(name);
GetGameViewInfo(id).MyGamesSlotComponent.GameName = StringUtil.SanitiseString(name);
return true;
}
public bool SetGameDescription(EGID id, string name)
{
if (!ExistsGameInfo(id)) return false;
GetGameInfo(id).GameDescription.Set(name);
GetGameViewInfo(id).MyGamesSlotComponent.GameDescription = StringUtil.SanitiseString(name);
return true;
}
public bool ExistsGameInfo(EGID id)
{
return entitiesDB.Exists<MyGameDataEntityStruct>(id);
}
public ref MyGameDataEntityStruct GetGameInfo(EGID id)
{
return ref GetComponent<MyGameDataEntityStruct>(id);
}
public ref MyGamesSlotEntityViewStruct GetGameViewInfo(EGID id)
{
EntityCollection<MyGamesSlotEntityViewStruct> entities =
entitiesDB.QueryEntities<MyGamesSlotEntityViewStruct>(MyGamesScreenExclusiveGroups.GameSlotGuiEntities);
for (int i = 0; i < entities.count; i++)
{
if (entities[i].ID.entityID == id.entityID)
{
return ref entities[i];
}
}
MyGamesSlotEntityViewStruct[] defRef = new MyGamesSlotEntityViewStruct[1];
return ref defRef[0];
}
public ref T GetComponent<T>(EGID id) where T: unmanaged, IEntityComponent
{
return ref entitiesDB.QueryEntity<T>(id);
}
}
internal class MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal : GenericEntityDescriptor<MyGameDataEntityStruct> { }
}