TechbloxModdingAPI/GamecraftModdingAPI/Blocks/BlockIdentifiers.cs
2020-05-15 17:42:04 -04:00

50 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using Svelto.ECS;
using RobocraftX.Common;
using HarmonyLib;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// ExclusiveGroups and IDs used with blocks
/// </summary>
public static class BlockIdentifiers
{
/// <summary>
/// Blocks placed by the player
/// </summary>
public static ExclusiveGroup OWNED_BLOCKS { get { return CommonExclusiveGroups.OWNED_BLOCKS_GROUP; } }
/// <summary>
/// Extra parts used in functional blocks
/// </summary>
public static ExclusiveGroup FUNCTIONAL_BLOCK_PARTS { get { return CommonExclusiveGroups.FUNCTIONAL_BLOCK_PART_GROUP; } }
/// <summary>
/// Blocks which are disabled in Simulation mode
/// </summary>
public static ExclusiveGroup SIM_BLOCKS_DISABLED { get { return CommonExclusiveGroups.BLOCKS_DISABLED_IN_SIM_GROUP; } }
//public static ExclusiveGroup SPAWN_POINTS { get { return CommonExclusiveGroups.SPAWN_POINTS_GROUP; } }
//public static ExclusiveGroup SPAWN_POINTS_DISABLED { get { return CommonExclusiveGroups.SPAWN_POINTS_DISABLED_GROUP; } }
/// <summary>
/// The ID of the most recently placed block
/// </summary>
public static uint LatestBlockID {
get
{
return ((uint) AccessTools.Field(typeof(CommonExclusiveGroups), "_nextBlockEntityID").GetValue(null)) - 1;
}
}
}
}