TechbloxModdingAPI/GamecraftModdingAPI/Commands/SimpleCustomCommandEngine2.cs
2020-05-15 17:42:04 -04:00

58 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Commands
{
/// <summary>
/// A simple implementation of ICustomCommandEngine sufficient for most commands.
/// This version is for commands which take 2 argument(s)
/// </summary>
public class SimpleCustomCommandEngine<A,B> : ICustomCommandEngine
{
public string Name { get; }
public string Description { get; }
private Action<A,B> runCommand;
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => true;
public void Dispose()
{
GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Unregister(this.Name);
}
public void Ready()
{
GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Register<A,B>(this.Name, this.runCommand, this.Description);
}
/// <summary>
/// Construct the engine
/// </summary>
/// <param name="command">The command's operation</param>
/// <param name="name">The name of the command</param>
/// <param name="description">The command's description, shown in command help messages</param>
public SimpleCustomCommandEngine(Action<A,B> command, string name, string description)
{
this.runCommand = command;
this.Name = name;
this.Description = description;
}
public void Invoke(A a, B b)
{
runCommand(a, b);
}
}
}