TechbloxModdingAPI/GamecraftModdingAPI
NorbiPeti 5660bfc28d
Fix connected blocks not being detected in prefabs
Apparently they're processed, unlike in my save
2020-06-03 01:49:54 +02:00
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Blocks Fix connected blocks not being detected in prefabs 2020-06-03 01:49:54 +02:00
Commands Create custom error types and error catching 2020-05-15 17:42:04 -04:00
Engines Rework engine inheritance structure 2020-05-15 17:42:04 -04:00
Events Added AsyncUtils and Block.PlaceNewAsync() 2020-05-22 03:00:33 +02:00
Input Rework engine inheritance structure 2020-05-15 17:42:04 -04:00
Inventory Rework engine inheritance structure 2020-05-15 17:42:04 -04:00
Persistence Delay serializer registration and disable version check even in Debug mode to fix #5 2020-05-21 19:40:46 -04:00
Players Add player health and block-in-hand 2020-05-29 21:30:24 -04:00
Tasks Improve documentation 2020-02-25 18:05:13 -05:00
Tests Added 2 block events and removed BDNEException 2020-06-02 03:15:32 +02:00
Utility Added 2 block events and removed BDNEException 2020-06-02 03:15:32 +02:00
Block.cs Added 2 block events and removed BDNEException 2020-06-02 03:15:32 +02:00
GamecraftModdingAPI.csproj Add player health and block-in-hand 2020-05-29 21:30:24 -04:00
GamecraftModdingAPIException.cs Create custom error types and error catching 2020-05-15 17:42:04 -04:00
Main.cs Added AsyncUtils and Block.PlaceNewAsync() 2020-05-22 03:00:33 +02:00
Player.cs Add player health and block-in-hand 2020-05-29 21:30:24 -04:00
SimBody.cs Add support for connected bodies 2020-05-24 21:55:49 +02:00