NorbiPeti
5bbb54c0c5
And store delegates of dynamic methods invoking constructors Tested with the automated tests
60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using System;
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using RobocraftX.Blocks;
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using Svelto.ECS;
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using Unity.Mathematics;
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using GamecraftModdingAPI.Utility;
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using RobocraftX.Common;
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namespace GamecraftModdingAPI.Blocks
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{
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public class Piston : Block
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{
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public Piston(EGID id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<PistonReadOnlyStruct>(this.Id))
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{
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throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
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}
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}
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public Piston(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_PISTON_BLOCK_GROUP))
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{
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if (!BlockEngine.GetBlockInfoExists<PistonReadOnlyStruct>(this.Id))
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{
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throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
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}
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}
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// custom piston properties
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/// <summary>
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/// The piston's max extension distance.
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/// </summary>
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public float MaximumExtension
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{
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get => BlockEngine.GetBlockInfo<PistonReadOnlyStruct>(Id).maxDeviation;
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set
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{
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ref PistonReadOnlyStruct piston = ref BlockEngine.GetBlockInfo<PistonReadOnlyStruct>(Id);
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piston.maxDeviation = value;
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}
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}
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/// <summary>
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/// The piston's max extension force.
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/// </summary>
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public float MaximumForce
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{
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get => BlockEngine.GetBlockInfo<PistonReadOnlyStruct>(Id).maxForce;
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set
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{
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ref PistonReadOnlyStruct piston = ref BlockEngine.GetBlockInfo<PistonReadOnlyStruct>(Id);
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piston.maxForce = value;
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}
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}
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}
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}
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