TechbloxModdingAPI/GamecraftModdingAPI/Blocks/Servo.cs
NorbiPeti 5bbb54c0c5 Automatically invoke the correct block constructor
And store delegates of dynamic methods invoking constructors
Tested with the automated tests
2020-07-13 21:55:48 +02:00

88 lines
2.3 KiB
C#

using System;
using RobocraftX.Blocks;
using RobocraftX.Common;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class Servo : Block
{
public Servo(EGID id) : base(id)
{
if (!BlockEngine.GetBlockInfoExists<ServoReadOnlyStruct>(this.Id))
{
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
}
}
public Servo(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SERVO_BLOCK_GROUP))
{
if (!BlockEngine.GetBlockInfoExists<ServoReadOnlyStruct>(this.Id))
{
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
}
}
// custom servo properties
/// <summary>
/// The servo's minimum angle.
/// </summary>
public float MinimumAngle
{
get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).minDeviation;
set
{
ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
servo.minDeviation = value;
}
}
/// <summary>
/// The servo's maximum angle.
/// </summary>
public float MaximumAngle
{
get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).maxDeviation;
set
{
ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
servo.maxDeviation = value;
}
}
/// <summary>
/// The servo's maximum force.
/// </summary>
public float MaximumForce
{
get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).maxForce;
set
{
ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
servo.maxForce = value;
}
}
/// <summary>
/// The servo's direction.
/// </summary>
public bool Reverse
{
get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).reverse;
set
{
ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
servo.reverse = value;
}
}
}
}