34 lines
1 KiB
C#
34 lines
1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using Harmony;
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using Svelto.ECS;
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using RobocraftX.StateSync;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// Patch of RobocraftX.StateSync.DeterministicStepCompositionRoot.ComposeEnginesGroups(...)
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/// </summary>
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[HarmonyPatch(typeof(DeterministicStepCompositionRoot), "ComposeEnginesGroups")]
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//[HarmonyPatch]
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class DeterministicStepComposeEngineGroupsPatch
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{
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public static readonly GameStateBuildEmitterEngine buildEngine = new GameStateBuildEmitterEngine();
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public static readonly GameStateSimulationEmitterEngine simEngine = new GameStateSimulationEmitterEngine();
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public static void Prefix(ref StateSyncRegistrationHelper stateSyncReg)
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{
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stateSyncReg.buildModeInitializationEngines.Add(buildEngine);
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stateSyncReg.simulationModeInitializationEngines.Add(simEngine);
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}
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}
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}
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