NorbiPeti
c0eae77421
Made the generated members public and final Removed the comment from the start of the files Generating the files directly into the project folder Added comments describing the generated constructors and properties Using SignalingBlock as a base class Added support for renaming properties Added support for getting the name from the tweakable stat name Added/updated functional block classes
56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
namespace TechbloxModdingAPI.Blocks
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{
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using RobocraftX.Common;
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using Svelto.ECS;
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public class Seat : SignalingBlock
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{
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/// <summary>
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/// Constructs a(n) Seat object representing an existing block.
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/// </summary>
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public Seat(EGID egid) :
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base(egid)
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{
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}
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/// <summary>
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/// Constructs a(n) Seat object representing an existing block.
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/// </summary>
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public Seat(uint id) :
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base(new EGID(id, RobocraftX.PilotSeat.SeatGroups.PILOTSEAT_BLOCK_BUILD_GROUP))
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{
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}
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/// <summary>
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/// Gets or sets the Seat's FollowCam property. Tweakable stat.
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/// </summary>
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public bool FollowCam
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{
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get
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{
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return BlockEngine.GetBlockInfo<RobocraftX.PilotSeat.SeatFollowCamComponent>(this).followCam;
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}
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set
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{
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BlockEngine.GetBlockInfo<RobocraftX.PilotSeat.SeatFollowCamComponent>(this).followCam = value;
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}
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}
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/// <summary>
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/// Gets or sets the Seat's CharacterColliderHeight property. May not be saved.
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/// </summary>
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public float CharacterColliderHeight
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{
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get
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{
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return BlockEngine.GetBlockInfo<RobocraftX.PilotSeat.SeatReadOnlySettingsComponent>(this).characterColliderHeight;
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}
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set
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{
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BlockEngine.GetBlockInfo<RobocraftX.PilotSeat.SeatReadOnlySettingsComponent>(this).characterColliderHeight = value;
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}
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}
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}
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}
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