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DeterministicStepComposeEngineGroupsPatch.cs
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Upgrade to Harmony v2.0.0
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2020-05-15 17:42:04 -04:00 |
EmitterBuilder.cs
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Add Event builders
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2020-05-15 17:42:04 -04:00 |
EventEngineFactory.cs
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Improve type safety of event types and version bump
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2020-04-02 13:08:05 -04:00 |
EventExceptions.cs
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Add Event builders
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2020-05-15 17:42:04 -04:00 |
EventManager.cs
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Create custom error types and error catching
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2020-05-15 17:42:04 -04:00 |
EventType.cs
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Add Simulation and Build switch to events
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2020-02-25 22:19:22 -05:00 |
GameActivatedComposePatch.cs
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Added WaitForNextFrame() and fixed block scaling
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2020-06-04 01:42:13 +02:00 |
GameReloadedPatch.cs
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Upgrade to Harmony v2.0.0
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2020-05-15 17:42:04 -04:00 |
GameStateBuildEmitterEngine.cs
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Fix build errors from GC update
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2020-05-14 12:42:48 -04:00 |
GameStateSimulationEmitterEngine.cs
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Fix build errors from GC update
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2020-05-14 12:42:48 -04:00 |
GameSwitchedToPatch.cs
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Upgrade to Harmony v2.0.0
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2020-05-15 17:42:04 -04:00 |
HandlerBuilder.cs
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Add Event builders
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2020-05-15 17:42:04 -04:00 |
IEventEmitterEngine.cs
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Rework engine inheritance structure
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2020-05-15 17:42:04 -04:00 |
IEventHandlerEngine.cs
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Rework engine inheritance structure
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2020-05-15 17:42:04 -04:00 |
MenuActivatedPatch.cs
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Upgrade to Harmony v2.0.0
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2020-05-15 17:42:04 -04:00 |
MenuSwitchedToPatch.cs
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Upgrade to Harmony v2.0.0
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2020-05-15 17:42:04 -04:00 |
ModEventEntityDescriptor.cs
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Add general purpose engine management & cleanup
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2019-12-15 16:35:59 -08:00 |
ModEventEntityStruct.cs
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Update to Gamecraft 2020.04.27.14.21
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2020-04-28 15:59:22 +02:00 |
SimpleEventEmitterEngine.cs
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Improve type safety of event types and version bump
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2020-04-02 13:08:05 -04:00 |
SimpleEventHandlerEngine.cs
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Create custom error types and error catching
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2020-05-15 17:42:04 -04:00 |