32 lines
1 KiB
C#
32 lines
1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Harmony;
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using RobocraftX;
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// Patch of RobocraftX.FullGameCompositionRoot.ActivateGame()
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/// </summary>
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[HarmonyPatch(typeof(FullGameCompositionRoot), "ActivateGame")]
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class GameActivatedPatch
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{
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public static void Postfix(ref EnginesRoot ____mainGameEnginesRoot)
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{
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// register custom game engines
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GameEngineManager.RegisterEngines(____mainGameEnginesRoot);
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// A new EnginesRoot is always created when ActivateGame is called
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// so all event emitters and handlers must be re-registered.
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EventManager.RegisterEngines(____mainGameEnginesRoot);
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Logging.Log("Dispatching Game Activated event");
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EventManager.GetEventEmitter("GamecraftModdingAPIGameActivatedEventEmitter").Emit();
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}
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}
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}
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