59 lines
No EOL
1.7 KiB
C#
59 lines
No EOL
1.7 KiB
C#
using System.Reflection;
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using HarmonyLib;
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using RobocraftX.Common;
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using RobocraftX.UECS;
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using Svelto.ECS;
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using Unity.Entities;
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using GamecraftModdingAPI.Engines;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class ScalingEngine : IApiEngine
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{
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private static IReactOnAddAndRemove<UECSPhysicsEntityCreationStruct> physicsEngine;
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public void Ready()
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{
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}
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public EntitiesDB entitiesDB { get; set; }
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public void Dispose()
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{
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}
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public string Name { get; } = "GamecraftModdingAPIScalingEngine";
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public bool isRemovable { get; } = false;
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private EntityManager _entityManager; //Unity entity manager
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public void UpdateCollision(EGID egid)
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{
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if (_entityManager == default)
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_entityManager = FullGameFields._physicsWorld.EntityManager;
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//Assuming the block exists
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var entity = entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(egid).uecsEntity;
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var pes = new UECSPhysicsEntityCreationStruct();
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physicsEngine.Add(ref pes, egid); //Create new UECS entity
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_entityManager.DestroyEntity(entity);
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}
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[HarmonyPatch]
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public class PhysicsEnginePatch
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{
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static void Postfix(IReactOnAddAndRemove<UECSPhysicsEntityCreationStruct> __instance)
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{
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physicsEngine = __instance;
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Logging.MetaDebugLog("Physics engine injected.");
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}
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static MethodBase TargetMethod(Harmony instance)
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{
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return AccessTools.Method("RobocraftX.StateSync.HandleUECSPhysicEntitiesWithPrefabCreationEngine" +
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":Ready");
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}
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}
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}
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} |